Town: Jä̋ Mbǐē Nêōw

Jä̋ Mbǐē Nêōw

Jä̋ Mbǐē Nêōw
Example Goblin architecture.
StateConfederation of Goblin Tribes
ProvenceVoī̂mêē Region
RegionWíhzàgà Woodlands
Founded1362
Community LeaderHigh Chief Brêgado Trèbêbrí Èbmesîpí
Area4 km2 (1 mi2)
Average Yearly Temp13°C (55°F)
Average Elevation4120 m (13517 ft)
Average Yearly Precipitation301 cm/y (118 in/y)
Population1012
Population Density253 people per km2 (1012 people per mi2)
Town AuraConjuration
Naming
Native nameJä̋ Mbǐē Nêōw
Pronunciation/ʤæ̋/ /mbɪ̌æ/
Direct Translation[straight] [neutron]
Translation[Not Yet Translated]

Jä̋ Mbǐē Nêōw (/ʤæ̋/ /mbɪ̌æ/ [straight] [neutron]) is a subtropical Town located in the Voī̂mêē Region of the Confederation of Goblin Tribes.

The name Jä̋ Mbǐē Nêōw is derived from the Goblin language, as Jä̋ Mbǐē Nêōw was founded by Cä̋m Ca̋nvēs 'Kira Chuck Cog' Ya̋nvó̄ Goīy Jō̋g Da̋s Cúchīsh, who was culturaly Goblin.

Climate

Jä̋ Mbǐē Nêōw has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a freezing -1°C (31°F). Jä̋ Mbǐē Nêōw receives an average of 301 cm/y (118 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Jä̋ Mbǐē Nêōw covers an area of nearly 4 km2 (1 mi2), and an average elevation of 4120 m (13517 ft) above sea level.

Overview

Jä̋ Mbǐē Nêōw was founded durring the late 15th century in winter of the year 1362, by Cä̋m Ca̋nvēs 'Kira Chuck Cog' Ya̋nvó̄ Goīy Jō̋g Da̋s Cúchīsh. The establishment of Jä̋ Mbǐē Nêōw was somewhat plagued by a lack of willing colonists, leading to Cä̋m Ca̋nvēs 'Kira Chuck Cog' Ya̋nvó̄ Goīy Jō̋g Da̋s Cúchīsh electing to pay people to resettle in Jä̋ Mbǐē Nêōw.

Jä̋ Mbǐē Nêōw was built using the conventions of Goblin durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Jä̋ Mbǐē Nêōw is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Jä̋ Mbǐē Nêōw is buildings are speckled and packed arround restrictive cobblestone streets with seemingly no patern to them. It appears as if the town's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a town. The town sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Jä̋ Mbǐē Nêōw's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the town's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The town's boondoggle-of-a-fortified wall have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.

Right off the bat Jä̋ Mbǐē Nêōw hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things. The town is very clearly a joyfull place as well as wealthy. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.

Civic Infrastructure

Jä̋ Mbǐē Nêōw has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Jä̋ Mbǐē Nêōw.

Jä̋ Mbǐē Nêōw has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Jä̋ Mbǐē Nêōw has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Jä̋ Mbǐē Nêōw has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Jä̋ Mbǐē Nêōw's public wards, blessings, and other arcane systems.

Jä̋ Mbǐē Nêōw possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Jä̋ Mbǐē Nêōw has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Jä̋ Mbǐē Nêōw has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

There’s more than one leader in Jä̋ Mbǐē Nêōw, but at least some of them are at each other’s throats. It might be a conflict between formal leadership and informal authorities, or it could be a struggle among civil officials. Their interests might diverge sharply, or it could be a personal grudge that’s boiled over. Outside threats and internal problems are likely being ignored until the power struggle is resolved.

Jä̋ Mbǐē Nêōw's bank was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

Due to the actions of local Kami, spring is recurring in Jä̋ Mbǐē Nêōw.

The Mole near Jä̋ Mbǐē Nêōw are known to be quite timid.

Jä̋ Mbǐē Nêōw's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves drinking to channel Enchantment energies of tier 1 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 4118 m2
    • Cattle and Similar Creatures: 253
    • Poultry: 3036
    • Swine: 202
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 101

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 3
  • Gunsmiths: 2
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1

Service workers

  • Bakers: 6
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 3
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 5
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 1
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Educators: 2
  • Engineers: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 8
  • Monks, Monastic: 2
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 2
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Musicians: 2
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

301 of Jä̋ Mbǐē Nêōw's population work within a Foundational Occupation.

651 of Jä̋ Mbǐē Nêōw's population do not work in a formal occupation, but do contribute to the local economy. 60 (6%) are noncontributers.

Points of Interest

Jä̋ Mbǐē Nêōw is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

The the a scythe of Necromancy, an a scythe imbued with notable amounts of Necromancy energies was created near Jä̋ Mbǐē Nêōw by in time immemorial, reportedly some time during the early 2nd century.

History